The next-generation update for CD Projekt Red’s open-world role-playing game The Witcher 3 adds a ton of new features and material to the game, including some excellent ray tracing technologies that, unfortunately, have a negative influence on the performance of most gaming PCs.

While the Polish developer is working on correcting the flaws discovered in the update and boosting speed, some dedicated fans have taken it upon themselves to increase the ray tracing performance.

The Optimized Raytracing config file, which can be acquired from Nexus Mods, includes several adjustments for ray-traced global lighting. These adjustments enhance speed while having little effect on the game’s graphics.

In many circumstances, the Witcher 3 next-gen performance is still not where it should be; nevertheless, the adjustments made here may ultimately make the game playable on select next-generation consoles with ray-tracing capabilities.

CD Projekt Red is currently trying to resolve difficulties with The Witcher 3’s next-gen update, as was noted above. The developer has already published two hotfixes, which make minor improvements to the game’s performance and stability on PC, among other things. The console editions of the game have not yet been given any significant upgrade, although it is expected that the first one will be released not long after the new year has begun.

The Witcher 3 is available on personal computers, PlayStation 5, PlayStation 4, Xbox One, Xbox Series X, Xbox Series S, and Xbox One around the globe. Alessio’s post will provide you with further information on the next-gen upgrade.

The free The Witcher 3 Next-Gen update has finally been released, and it comes with a whole number of changes to both the quality of life and the gameplay, in addition to all the advancements to the game’s technical side.

Users now have access to a fresh new graphics option called Ultra+ on PC. Then, on top of that, they can enable four ray tracing effects, including global lighting, ambient occlusion, shadows, and reflections, the latter two of which are not accessible on consoles.

The game looks fantastic once all of the settings have been adjusted. It already had a solid foundation, to begin with. Still, the textures in this version are undeniable of a much higher caliber (partly because of the mods that have been integrated), and the draw distance has been significantly increased along with the precision and acuteness with which reflections and shadows are rendered.

However, the ray-traced global illumination, which takes the lighting in the game to entirely new levels, is the show’s real highlight.

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