Silent Hill 2 Remake Will “Faithfully Stick To The Traditional Story Canon”; Certain Areas Will Be Adjusted
The Silent Hill 2 remake that is currently being worked on by Bloober Team is one of the most anticipated survival-horror games that will be released in the future. This is for excellent reason, as the second game in the Silent Hill series Konami initially developed is widely regarded as one of the best video games ever created. However, there is concern among some people that the remake made by the Polish team will not be an accurate copy of the one that was initially created, but it appears that this will not be the case.
During an interview with DreadXP, the Chief Marketing Officer of the Bloober Team, Anna Jasiska, was questioned on the game and the development process that led to its creation. It would appear that Konami invited the Polish developer and a few others to the Tokyo Game Show 2019 and asked them to produce a design for a remake of Silent Hill 2.
According to the Chief Marketing Officer, the concept of Bloober is the one that “stole Konami’s heart” and made them acknowledge the studio’s love and devotion to the horror genre.
The thought of contributing to this project has been following us for many years. In 2019, we were fortunate enough to get Konami’s invitation to participate in the Tokyo Games Show. To our great pleasure, Konami approached us with an offer: in return for the chance to bring our vision to life, they wanted us to create a concept for reimagining the original game’s second edition.
We were indeed not the only ones in the running for the position. There were a lot of other studios that were also competing for the opportunity to work with Konami, but in the end, our idea was the one that won them over. They acknowledged our dedication and enthusiasm for the horror genre, which in and of itself was a significant differentiator for us.
Anna Jasiska has been quite explicit in her statements on the possibility of tale changes and has stated that they rigorously follow the established story canon. On the other side, the team has some suggestions for making the game’s frightening elements more accessible to a modern audience.
In the updated version of Silent Hill 2, our primary objective is to recreate the eerie, intense feeling of the original game. Longtime supporters shouldn’t be concerned that we will “skip the purpose” to liven up the title as we are doing so.
While overhauling the gameplay and bringing the aesthetics up to date from the ground up, we remain steadfast in our adherence to the classic tale canon. These are the primary considerations that led Konami to entrust us with the task of recreating the game in the first place.
Because of the introduction of an over-the-shoulder camera, the game’s fight system was forced to undergo significant revisions. The perspective of a couple of the game’s most recognizable set pieces was also shifted.
The most recent technical advances have done wonders when it comes to giving the images more life and vibrancy. As you can see, we are not deviating from the primary plan we had when we set out to create this cult classic; instead, we have some thoughts about how to make the odd fright aspects more accessible to a modern audience.
It is important to note that this does not imply that the remade version of Silent Hill 2 will not have any changes other than those related to gameplay and visuals. Bloober Team is making tweaks to key sections that need to be brought up to date.
As noted before, we use a conservative strategy to implement modifications. We have not deviated from the original title in any way. Despite this, we are now making modifications to some aspects that require being brought up to date due to the passage of time.
The remake of Silent Hill 2 is presently being developed for both personal computers and consoles, and it will be made available to players all around the world on a date that has not yet been determined. Other Silent Hill projects are currently being developed, such as “The Short Message” and three more that have not been publicized.