Midnight Suns, The Day Before, and More Confirm DLSS 3, Dead Space Getting DLSS 2

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NVIDIA has just finished their massive presentation at CES 2023, and as you might imagine, they used the chance to reveal a slew of brand-new games that are compatible with their DLSS upscaling technology.

To name just a few, the upcoming titles Marvel’s Midnight Suns, The Day Before, Warhaven, Throne and Liberty, Tower of Fantasy, and others have all been confirmed to utilize DirectX Lighting Shading Standard 3 either at launch or in post-launch upgrades. In addition, NVIDIA has said that the Dead Space remake would support DLSS 2 upon its first release. The complete list of DLSS 3 and DLSS 2 titles that have recently been revealed or confirmed can be found here.

DLSS 3

  • The Midnight Sun from Marvel (updates to DLSS 3 in Jan)
  • The Day Before That (coming later this year with ray tracing and DLSS 3)
  • Liberty and Thone both (beginning with the DLSS 3 launch)
  • Witchfire (launching later this year with DLSS 3) (launching later this year with DLSS 3)
  • The Nuclear Heart (launching Feb 21 with DLSS 3)
  • Warhaven (coming soon with DLSS 3) (coming soon with DLSS 3)
  • Dakar Desert Rally (updates to DLSS 3 in Jan)
  • The Loop: The Front Runners (updates to DLSS 3 in Jan)
  • Conqueror’s Blade (updates to DLSS 3 in Jan)
  • The Tower of the Imagination (updates to DLSS 3 in April)
  • ILL Occasions (launching early access later this year with ray tracing and DLSS 3)

DLSS 2

  • The Void of Space (launching Jan 27)
  • Judgment (available now) (available now)
  • Lost Judgment (available now)

In addition, NVIDIA has provided several clips demonstrating how some of the games described earlier may be played with the RTX capabilities and DLSS activated. Both the Atomic Heart and Witchfire trailers have already been discussed here. Some of these clips show substantial performance improvements, with The Cycle: Frontier rising to 188 frames per second (fps) with RT on and Tower of Fantasy providing 167 frames per second (fps) with RT on. This is to be expected. Unfortunately, there is no demonstration of what DLSS 2 can achieve for Dead Space.

The Day Before That (with Ray Tracing and DLSS 3)

Kingship and Independence (DLSS 3)

Warhaven (DLSS 3) (DLSS 3)

Dakar Desert Rally (DLSS 3)

The Limits of the Cycle (DLSS 3)

The Tower of the Imagination (DLSS 3)

As a last piece of information, I’ll mention that NVIDIA has stated that it plans to release an upgrade to DLSS by the end of this quarter that will include the following updates:

Enhancements to the AI network for DLSS Frame Generation that make better use of the data provided by the game engine enhance both the stability of the user interface and the image quality during rapid movement.

An upgraded artificial intelligence network for the DLSS Super Resolution Ultra Performance mode enhances the consistency of fine detail and the image’s overall quality.
An upgraded artificial intelligence network for NVIDIA DLAA that enhances the picture quality, lessens the appearance of ghosting, and makes edges more seamless in high-contrast environments.
What are your thoughts? Are you blown away by NVIDIA’s most recent DLSS offerings?

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