A video called “Forspoken PS5 Comparison” has been published, in which the aesthetics of the recently released demo are contrasted with those of the 2020 announcement trailer.

A trial for the next action role-playing game developed by Luminous Productions was published the week before last. A tech channel called ‘ElAnalistaDeBits’ put the PS5 demo through its paces. The Luminous Engine is currently being used to power Forspoken, but if this latest comparison is to be believed, Epic’s Unreal Engine could be a superior choice.

When compared to the reveal trailer that was shown off in 2020, this new video demonstrates that the lighting, the texturing, the geometry, and the detail density are all far lower.

Additionally, the ray-tracing mode of the game does not ray-trace shadows for several features, including vegetation. As a consequence of this, it would appear that playing this game on PlayStation 5 using this mode is not the most optimal method to enjoy it.

Watch the brand-new film that compares the two options below, and make your own decision:

  • This demonstration of Forspoken has three different graphic modes: Quality, Ray-Tracing, and Performance.
  • The Demo is a portion of the full version of the game that will be released. When it is finally published in January, I do not anticipate any significant alterations to the way it looks or how it performs.
  • Switching to Quality mode will give you improved textures, a greater draw distance, and a higher resolution (1728p on average).
  • Switching to the Ray-Tracing mode will lower the resolution (1512p on average), the texture quality, and the drawing distance to provide better shadows on some components. However, this will not affect reflections or global illumination.

Several elements for which the ray-tracing technique for shadows does not work. This method is not beneficial to vegetation, even though plants make up a significant portion of the natural environment. This particular display mode is one that I would never suggest using.

In Performance mode, the resolution is capped at 1440p dynamic with temporal reconstruction, and the texture and draw distance clipping are identical to those seen in Ray-Tracing mode. Despite the reduction in visual quality, it cannot sustain a frame rate of 60 frames per second.

  • Forspoken is capable of 120Hz. However, the highest resolution that can be achieved in any display mode is only 1440p while using this mode. The Ray-Tracing mode and the Quality mode achieve 40 frames per second at 120 hertz, whereas the Performance mode stays at 60 frames per second.
  • If we look at the game now and compare it to the trailer for the 2020 reveal, we can see that the lighting, texturing, geometry, and feature density have all significantly decreased since then….

Luminous Engine in Forspoken, in my opinion, does not live up to expectations, and the end product’s visual quality is a long cry from what was advertised when it was first released. This provides further evidence of the rationale behind Square Enix’s decision to port its Final Fantasy property to Unreal Engine.

After several setbacks, Forspoken is finally scheduled to be released on the PS5 and the PC on January 24.

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