Wild Hearts is an upcoming hunting game that is being developed by Koei Tecmo and Omega Force. The first gameplay trailer for the game showcases an exciting confrontation against Kingtusk, one of the numerous raging creatures that players will be hunting.
In addition, the teaser provides a glimpse inside the single-player mode of Wild Hearts, demonstrating what it’s like to collaborate with a small group of other hunters in order to vanquish these frightening creatures.
You may see the whole seven-minute trailer that we have included below. The world of Wild Hearts is a fantastical region called Azuma, which borrows its aesthetic cues from the Japan of the Sengoku period. The terrain around kemono, which are nature-infused animals that are rampaging throughout this region, is immediately altered as a direct result of their presence, which causes the world to bend in their mirror.
The players are among the only hunters with the necessary level of expertise to bring these creatures down, and the rewards for doing so are critical and precious resources…
The majority of the action in the gameplay clip takes place in the Hanagasumi Hills location, which is one of the four zones included in Wild Hearts. The Hanagasumi Hills are the Wild Hearts site that represents spring since they were inspired by the season of spring. In the future, we may anticipate seeing a variety of new environments in which to hunt these enormous beasts.
The guy that is hunting the monster makes use of an item called a Karakuri for the entirety of the gameplay clip. It is intended to transform into a variety of distinct forms, which will provide players with an additional edge when battling these enormous monsters or assisting them in navigating a terrain. It’s a versatile tool that can either help players out or be used aggressively against the monster they’re trying to take down.
The Karakuri is the main element that sets Wild Hearts apart from other hunting games, such as the Monster Hunter series of games, and makes it one of the most memorable aspects of the game. Both of these subgenres put players in combat with enormous creatures, and Wild Hearts will need to have a lot of different types of gameplay in order to compete with Capcom’s team, which has been working in the monster hunting subgenre for over twenty years.