The forthcoming Dead Space remake is generally faithful to the original. Still, as a brand-new IGN First featurette explained, not everything in this new plot version will sound familiar.

The main reason for this is that the main character, Isaac Clarke, now talks, but the tale has also been enhanced in specific ways by the staff at Motive Studio in Montreal. For instance, this time, we learn more about the Church of Unitology. Your crewmate Chen—who was promptly eliminated in the first game—will now play a significant part as you see his neuromorphic transformation. Below, you can see the most recent Dead Space remake feature, which gives you many glimpses of Isaac’s warmer new appearance.

The motive appears to be treading carefully while yet offering enough fresh content to keep seasoned series fans on their toes, which seems like the proper strategy, in my opinion. Want to learn more? Here is a detailed list of new features that will be included in the Dead Space remake.

  • Isaac has a complete voice this time around. He speaks out, calling out the names of his friends when they are in peril or outlining his ideas for repairing the fuel lines and centrifuge on the Ishimura. The whole thing feels more cinematic and honest when he actively participates in the team’s tasks.
  • Interconnected immersion: There are no loading screens when Isaac boards the Ishimura’s tram to swiftly move between locations like the Cargo and the Medical sectors. This is intended to create an immersive, linked environment for Motive.
  • Freedom at zero G: In the first Dead Space, Isaac could use special boots to leap across platforms in the zero-gravity parts. Now that you can move freely in all directions, you may more easily imagine yourself on a spacewalk. Additionally, Isaac now gets a propulsion boost, which comes in in while avoiding necromorphs that are lunging across space.
  • Intense new moments: During the second chapter, Isaac is tasked with acquiring a higher security clearance from the dead Captain’s Rig. An infector attacks the captain’s dead body, which results in the captain’s transformation into a necromorph. In the sequence set in 2008, the participants observe the shift from behind glass. Isaac goes through this terrifying change up and personal in the remake, harkening back to the spectacular real-time necromorph transition at the start of Dead Space 2.
  • Isaac must replace the circuit breakers in the new junction boxes to reroute electricity amongst Ishimura’s various functions. In one of the possible scenarios, I needed to redirect electricity to a refueling station, and to make this happen; I had the option of either turning off the lights or the oxygen supply. I decided to play in the dark rather than take the danger of suffocating since situations like these allow players to choose their path when necessary.
  • Moments of significance are heightened by the use of intense lighting and other visual elements, which make dramatic scenes appear even more powerful. Isaac decides to reactivate the centrifuge on the Ishimura later in chapter 3. As the massive piece of machinery begins to function, several effects start to come into play: vast components of the machine begin to rumble and shake angrily, sparks start to fly as the metal is ground, and the enormous swinging arm begins to cast large shadows against the orange auxiliary power lights. It’s a treat for all of your senses and pulls you in even further to the experience.
  • Exploration using financial incentives: After Isaac has obtained an increased security clearance, he can open locked doors and access treasure containers that have been added to the Ishimura. This encourages players to go back to places they have already cleared to find resources and materials for upgrades. There is also a new side mission behind one of the closed doors that gives a little more information concerning Isaac’s lost partner, Nicole.
  • Director of the intensity: But just because you’re returning to an area you’re familiar with doesn’t mean you can let your guard down. The Intensity Director in Motive keeps players on their toes by ratcheting up the suspense with unexpected necromorph attacks, eerie noises like creaking vents, and surprises like exploding pipes. Motive also keeps players on their toes by keeping them on their toes.
  • Expanded weapon improvement paths: If you don’t have a location to spend your additional resources, what’s the point of going on a resource hunt? Other upgrade pathways to spend nodes can be created by attaching new weapon upgrade components to existing weapons, such as the Plasma Cutter, the Pulse Rifle, and others. It is not yet clear whether this adds new weapon dynamics or merely provides extra boosts to damage, reload speed, ammo capacity, and so forth.
  • Visuals that are improved: The overall experience has been given a high-quality coating of visual glossiness to round it out. The atmosphere is established by minute particulars such as stray dust particles floating in the air, foreboding fog hanging over the ground, blood smears pouring down the floor, and dim lighting.
  • Small details improve the narrative: Isaac demonstrates his technical skills by constructing his Plasma Cutter from composite pieces at a workstation rather than simply picking it up. When Isaac goes to collect his Statis Module, he first picks up the severed limb it’s attached to. A nearby malfunctioning door most likely dismembered the limb’s previous owner. Similarly, when Isaac collects his Statis Module, he first picks up the severed limb it’s attached to. These brief yet engaging moments of narrative pulled me in.
  • Playability evaluation: The fights include the same comforting familiarity but with an increased level of fluidity. It is easy and quick to switch between the vertical and horizontal aim settings of the Plasma Cutter while severing limbs from necromorphs.
  • The strategy of stasis: Isaac’s handy slo-mo field works wonderfully with crowd management. During one of the encounters, I utilized stasis to freeze one adversary next to an explosive canister. I then waited for another adversary to come before firing it, which resulted in both adversaries being blown to pieces.
  • Upgrade your way: The Bench is still an excellent method to personalize Isaac to match your playstyle utilizing valuable nodes found around the Ishimura. You can find these nodes dotted over the island. This time, I invested in suit modifications that increased the area of impact of my Statis Module, which allowed me to aid coral a more significant number of foes at once. You can also improve your weapon’s reloading speed, ammunition quantity, and damage output.
  • In-universe UI: The projected user interface for Dead Space was ahead of its time when it was released in 2008, and it continues to seem futuristic now. The immersion and sense of immediate action are not broken when Isaac’s projected menu is brought up in real-time. In addition, the text and icons used in the menu appear sharper and cleaner when seen in 4K.
  • The gory specifics are as follows: every explosion from Isaac’s weaponry rips away flesh, then breaks down muscle, and last breaks bone. The detailed damage is more than just a nasty aesthetic impact; it also provides players with information about how near they are to ripping off a limb or killing a necro.

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