Avatar: Developer Hiring for Monetization, New Open-World Approach Rumored

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Since Avatar: The Way of Water shows that James Cameron’s property still has legs, Avatar: Frontiers of Pandora, which Ubisoft and Massive Entertainment are developing, is guaranteed to be a significant thing when it is finally released.

The only thing that Ubisoft has shown the public so far is a brief trailer, so our knowledge of the game is still quite limited. Thanks to a job ad and recent speculations, we may finally know a little bit more about the situation.

Ubisoft has just put up a job listing for a monetization specialist, in which it is clear that the selected applicant would initially complete an internship at Massive Entertainment before beginning full-time employment there.

The newly hired individual’s responsibilities at Massive will include assisting “game economy designers” in creating monetization strategies, assisting in establishing “primary and secondary stores,” and working closely with the user experience team to ensure everything is completely integrated into the game. Since this is a Ubisoft game, it shouldn’t come as much of a surprise. Still, it does appear like the monetization process for Avatar: Frontiers of Pandora is being carried out in its entirety.

In the meantime, a new leaker with some information on the gameplay of Avatar: Frontiers of Pandora has surfaced online under the handle Eht Hctins on Reddit. Given that this person doesn’t have much background, you should surely take what they say with a significant pinch of salt; yet, the specifics are nonetheless intriguing to think about anyway.

Our source appears to have a favorable overall opinion of the game, as they have vouched for the game’s shooting mechanics and revealed that you would be able to tame various species on Pandora. In the end, the piece of information that is most intriguing is the possibility that Massive is considering revisiting the same approach to open-world architecture that Ubisoft has taken.

Quests will provide players with a general location that they need to visit where they will be required to figure out what to perform. This will replace the practice of cluttering the map with objective markers. A dynamic weather system will challenge players to alter their strategy at specific points throughout the game (flying horses, for example, cannot be employed during a storm). In addition, the terrain is claimed to evolve as the game progresses.

Again, take that with a grain of salt! Having said that, if what has been described is accurate, it seems as though Massive and Ubisoft may be venturing into unfamiliar territory, which can only be viewed as a positive development.

PC, Xbox Series X/S, PlayStation 5, and Luna will all support the launch of Avatar: Frontiers of Pandora at some point during Ubisoft’s fiscal year 2023, which begins in April 2023 and runs through March 2024.

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